Getting Started in Game Programming


When I was getting into making a game, I jumped right in without thinking about what I was doing. I watched a few Youtube videos, copied their logic, and then started working from a framework that somebody else had made.

One of my favorites out of the people that I watched was Chris DeLeon. He didn’t just talk about working with some engine or doing a specific task–he clearly understands that making games is a way of life, and not an easy one.

Still, when I got some emails from him about Gamkedo, I was a little skeptical. Gamkedo is an online club that allows you to work with other people on game projects that take a few months each, and you keep rights to your contributions. It is, at the very least, good practice for this field. What made me wonder was the fact that there were monthly fees, and not tiny ones, either. To be on a team you need to put in about $30 a month, and to lead one it’s more like $50. Ouch!

Luckily, there’s also a $10 a month option, which doesn’t actually get you into making the games, but you can keep up with what people are doing. More importantly, you have the training materials. I’m talking about close to 1000 pages of text and at least 6 hours of video.

I subscribed for the first month, downloaded the training materials, and then canceled–I think all that for $10 is a great deal. 3 hours into the videos, I can tell you that this is indeed awesome. So far, the training is in JavaScript, but it’s all clear enough that I can jump back to C# at any time.

My main reason for making this post is really just to tell you that this exists and that I’m really impressed with what I got at this price point. I have no idea if the actual club is any good but, hey, I’m only out ten bucks. You can’t beat that.


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