CaveBlade: Done for now

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This week, my fiance and I came down with a cold that kept me down after work. Because of that, I haven’t gotten much done in the way of testing or getting rid of bugs. But, before that, I managed to get the world of CaveBlade put together. It’s sixteen rooms of puzzles and combat, leading up to a fierce little boss fight.

Despite all the hangups, I am ready to call this game finished, as far as my current skills go. Sure, there are new things I could add to it, but nothing that I would be really excited to create. No, it’s time to move on to a new project. I have a few ideas for what to try to make next, so you’ll find out what I decide a week from now, when I post the first update for it. In the meantime, try out CaveBlade–and thank you for following as I’ve made it.

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