Since I’m breaking all my rules anyway, I decided to not really be finished with CaveBlade after all. This time, though, I’m porting it to Unity from scratch.
This way, I can get some practice in a different environment, plus it gives me room to take it further. It shouldn’t take that long to make the exact same game again, especially now that I’ve grown as a programmer. Though, it is the Christmas season, so that cuts into my time a lot.
I also hope to switch the player and enemies to new, better, animated graphics. That means I’ll have to work on sprites every day to get it done. But how else will I get half decent at making them? Practice is key, and once again that’s what I’m going for.