Crunch Time? 


The bad news is, I’m totally distracted by Breath of the Wild lately. It’s way more fun than I expected and it can eat several hours at a time. 

The good news is, this kind of starts to show how little time I actually need to make Dungeon University happen. In about a one-hour break, I managed to write the rest of the bonding conversations that will be in the demo. Turns out that “can’t go back to Zelda until this gets done” is pretty decent motivation. I’m going to try to use that more in the near future. 


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