Okay, that title sounds really formal and corporate, but I want to at least try this kind of format out for the year. Why not? Let’s at least see how it went so far.
Early in January, I realized my attempts at using Unity were not working. Game development quickly turned over to RPG Maker, and I designed and got working on a prototype for Dungeon University.
It wasn’t easy. Quite often, just cleaning the house or even resting took priority. Bugs tended to stop me in my tracks. In the end, the prototype isn’t really a small playable game like I’d hoped, but it does show that I can get the main pieces working together. I also discovered aspects of the game that I didn’t see before, like the wonders of a small scale.
Meanwhile, Shelby has found herself a distraction from wedding planning: she now sells LipSense products. I don’t honestly know a lot about it, but it looks like she’s about to start making some real money now that she’s all set up. I’m really proud of her for all this.
And, of course, there’s that outline for The Demon’s Guardian that I mentioned. That’s just a big step toward the next few months, which I’ll have to cover in another post since this one is basically long enough already.
Overall, it’s actually been really productive. In the short term, I kept getting frustrated about not doing more, but I guess it turned out pretty well after all.
Okay, friends. What have you been up to so far this year?