If you count the original, crummy grey book that was considered the first edition, it was published five years ago today.
And that’s bonkers! I really don’t even have a real draft of The Demon’s Guardian to work from?! What kind of author takes that long? People are on George R. R. Martin’s case for the gap since his last book, but I’m pretty sure it hasn’t been 5 years yet.* (On the other hand, people have waited much longer for Kingdom Hearts 3, I suppose.)
Anyway, this kind of anniversary is usually marked with a celebration. But I am just going to take this moment to say that I am officially starting to write The Demon’s Guardian today. Plus it’s not really 5 years because that first edition doesn’t count in a lot of ways. So yeah. Happy birthday, Rasuke.
*UPDATE: I was just guessing, and it seems I was wrong. Turns out those books have historically taken quite some time to come out. The last one was in 2011, in fact. Who knew?
Today I’m heading to a wedding, which should be fun – but not as exciting as our own wedding, coming up in June! Although most of it is already planned and set up, I suspect it will still get busier as it approaches. So, that’s going to be my first priority.
If I had to pick a second priority, it would be going through the built-in tutorials for RPG Maker MV. The reason is simple: they’re straightforward, so I know I can accomplish that goal easily. And a win is always good.
Finally, since I got the outline ready and all, I should get started on The Demon’s Guardian. Ideally, it would be nice to get a first draft done this quarter. There are 45 chapters, so if I write one a day, I only have to work on it on half the days in these three months. Reasonable? Probably, but if I don’t finish, that’s fine too.
It’s a lot to do, but you know me. Here comes the question: what are you up to this spring?
Okay, that title sounds really formal and corporate, but I want to at least try this kind of format out for the year. Why not? Let’s at least see how it went so far.
Early in January, I realized my attempts at using Unity were not working. Game development quickly turned over to RPG Maker, and I designed and got working on a prototype for Dungeon University.
It wasn’t easy. Quite often, just cleaning the house or even resting took priority. Bugs tended to stop me in my tracks. In the end, the prototype isn’t really a small playable game like I’d hoped, but it does show that I can get the main pieces working together. I also discovered aspects of the game that I didn’t see before, like the wonders of a small scale.
Meanwhile, Shelby has found herself a distraction from wedding planning: she now sells LipSense products. I don’t honestly know a lot about it, but it looks like she’s about to start making some real money now that she’s all set up. I’m really proud of her for all this.
And, of course, there’s that outline for The Demon’s Guardian that I mentioned. That’s just a big step toward the next few months, which I’ll have to cover in another post since this one is basically long enough already.
Overall, it’s actually been really productive. In the short term, I kept getting frustrated about not doing more, but I guess it turned out pretty well after all.
Okay, friends. What have you been up to so far this year?
Yesterday was a very intense day of working on The Demon’s Guardian. Specifically, I mapped out all the characters into groups and made sure each group gets a complete story arc. Then, I organized those pieces into a description of every single chapter of the book.
Honestly, I set out to get it done that morning because I thought it would just take an hour or two. But before I knew it, it was the middle of the afternoon and I hadn’t even eaten a thing all day. That left me only a little time to try to clean the house. It was more stressful than actually going to work!
But this opens up a lot of possibilities for the future. I had planned to work on this kind of outline right up until the point where wedding preparations take over our lives. This way, though, I could potentially get through a first draft by that time if I worked hard. Which, compared to my previous plan, leaves the second half of this year wide open. Needless to say, I like that.
Today, RPG Maker MV went on sale. A few minutes ago, I learned that I will be getting a little overtime at work. Coincidence? I think not. So, MV is now in my Steam library.
Where does this leave the prototype/demo I was working on? Well, it basically has all the features I wanted. I could add some enemies and program in the conversations, but that’s just busywork.
The point of a prototype is to make sure the overall design works and is worth pursuing. Well, it works, and my gut says this game will be fun. Why put a lot more effort into a version that I was only going to show to a few people anyway? It’s time to call this one quits and get learning for the real deal.
Starting tomorrow, this proto-demo is officially finished, which means it’s time to work more on The Demon’s Guardian instead. (For the game dev side, I’ll mainly be practicing first.) So, stay tuned for that!
Pair Bursts are now officially up and working, though some may need adjusting in the future. It took a weekend of coming back to it over and over to get it right, but I did it.
Now, though, I’ve discovered a problem. It is possible to switch your party members’ positions during battle, but it turns out that it makes everything, well, wonky. I have a couple of suspicions about the cause, so it’ll either be a very easy fix or the biggest challenge I’ve faced so far.
If I do have to gut the character switching, though, it won’t be all bad. Frankly, the system I had to use is ugly and weird to use. I didn’t necessarily want to change it, though, because this is a prototype, and it technically works.
Well, on we go.
The bad news is, I’m totally distracted by Breath of the Wild lately. It’s way more fun than I expected and it can eat several hours at a time.
The good news is, this kind of starts to show how little time I actually need to make Dungeon University happen. In about a one-hour break, I managed to write the rest of the bonding conversations that will be in the demo. Turns out that “can’t go back to Zelda until this gets done” is pretty decent motivation. I’m going to try to use that more in the near future.